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NOTICE 

The NOTICE signs shown below are from a series of simple, graphic prompts, reminding us to stop and take part in often overlooked things happening around us. We are offering these signs free for non-commercial re-use. Drag them to your desktop. Post them anywhere. 

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NOTICE SIGN: for non-commercial reuse. Courtesy: The Omnimuseum Project

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NOTICE SIGN: for non-commercial reuse. Courtesy: The Omnimuseum Project

DESIGN_SITE/LISTEN_SIGN1.jpg
NOTICE SIGN: for non-commercial reuse. Courtesy: The Omnimuseum Project

DESIGN_SITE/LISTEN_SIGN2.jpg
NOTICE SIGN: for non-commercial reuse. Courtesy: The Omnimuseum Project

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NOTICE SIGN: for non-commercial reuse. Courtesy: The Omnimuseum Project

 
 
 
 
What is The Omnimuseum Project?
 

Museums can deliver powerful experiences that enrich multiple facets of our lives. Whether we are talking about science, history, culture, or nature, museums provide frameworks for understanding, and engaging in the world around us.

So, what happens when people who create museum experiences apply their expertise to the everyday world containing more science, history, culture, and nature than in all the museums combined?

This is the question that led to The Omnimuseum Project, a non-profit 501(c)(3) that draws upon the skills and creativity of designers, educators, and subject specialists to effectively transform the things, places, and phenomena we are surrounded by into informal learning and enrichment experiences - a practice called ubiquitous museology.

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Photo: Ubiquitous Museology Charrette, Washington DC

What is Ubiquitous Museology?
 

Ubiquitous Museology is the study and practice of developing, designing, and implementing informal learning experiences in the real world. Ubiquitous museology frames the world as a museum, approaching its contents as a complete collection of things, places, people, and phenomena, as well as the facility in which we encounter and engage with this collection. By embracing the everyday world as a platform for place-based learning, ubiquitous museology makes experiences, typically found in museums, more publicly accessible and more relevant to their locations.  

The Omnimuseum Project is an organization working to transform ordinary places into sites for informal learning and enrichment. In so doing, we are developing ways for museums and other cultural and educational institutions to actively support their missions in real world places, serving a broader public.

 

Looking Ahead

One of our goals in 2017 is in researching and planning for what we call “Site Activations”. Site Activations turn everyday environments into places of inquiry and discovery. Because different environments offer different kinds of public engagement, The Omnimuseum Project will address a range of natural and built conditions, including urban, suburban and rural settings. The pedagogical strategies and tactics developed for these Site Activations will be scalable, providing a foundation for addressing other locations with similar conditions while remaining sensitive to the uniqueness of each location. This will allow our work to be applicable across the nation, and globally.

CHECK OUT OUR SCIENCE ENCOUNTERS PROJECTS

 
Support The Omnimuseum Project
 
Our goals are ambitious. To accomplish them we need your support. PLEASE MAKE A DONATION.






The Omnimuseum Project is a non-profit organization devoted to embracing our world of things, places and phenomena as sites for informal learning. The project's initiatives involve stimulating discourse, conducting research, designing and testing prototypes, and disseminating information about expanding the museum experience to everyday settings.

 


PAST FEATURES
 

On the Collection in the Ubiquitous Museum

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Ubiquitous Museology Charrette Report

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The Museum Lens -
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Locale: Richmond VA. - Jayna Champeau

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- Chris Speed and Jane Macdonald
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Mobile devices lurking - Martí Peran

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Wearable Exhibitions

- M.W. Burns

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Guerrilla AR - Roula Tsapalas

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You Are On Exhibit
- M.W. Burns

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Imagining the Omnimuseum - M.W.Burns

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